The ViewCube is an on-screen 3D navigation element that does which of the following?
A. Creates a multicamera rig to navigate through your scene
B. Provides feedback about stereo cameras and performs calculations to produce anaglyph images
C. Enables you to quickly and easily switch between views.
D. Provides feedback about the current camera view in relation to the 3D scene
Which of the following is true of the Specular Color Attribute in a Blinn Shader?
A. Has a default value of 0.5.
B. Controls the color of shiny highlights on the surface.
C. Controls the spread of the specular highlight.
D. Both A and B
What does the nConstraint Membership Tool for nCloth allows users to do?
A. Add vertices to a selected dynamic constraint
B. Remove vertices from a selected dynamic constraint
C. Both of the above.
D. Neither of the above.
Which file format lets you exchange complex data between Maya and other software while preserving the data's overall behavior?
A. OBJ
B. FBX
C. DXF
D. None of the above
Which of the following is NOT a Glow type with the Optical FX attribute?
A. None
B. Linear
C. Star
D. Exponential
"Swimming" is a potential problem with Projected textures. This is an effect where it looks like the animated object is moving or 'swimming' through the texture. What can be done to fix this? Select all that apply.
A. If the object is just transforming and not deforming, parent the 3D Placement node to the animated object
B. If the object is deforming, you can use a Texture Reference object or convert the file to a 2D texture
C. If the object is deforming, you can bake the deformation by using Edit > Keys > Bake Simulation
How is a Soft Body different from a Rigid Body?
A. Afield can't be connected to Soft Body particles.
B. Rigid Bodies can't be affected by a Dynamic constraint.
C. A Soft Body can be keyframed using the Set Active Key command.
D. Rigid Bodies don't deform.
Which statement is most accurate? DmapAutofocus...
A. adjusts the size of the square grid of pixels that's placed in front of the light for the first pass Raytrace Shadow calculation
B. is the attribute that controls the focal point used in depth of field calculation
C. controls the shadow anti-aliasing level used for the Raytrace Shadow calculation
D. is the attribute that automatically controls where the Dmap will be focused.
What will a Dmap shadow do that a Raytrace Shadow will not? A Dmap shadow will...
A. be visible in an IPR.
B. create volumetric shadows through a light fog.
C. produces correct shadows from transparent colored surfaces
D. produces correct shadows from Cloud Render Type particles
To control a Soft Body simulation that is out of hand, you can...
A. use Springs to control the simulation if it gets erratic
B. use a Pin Constraint to 'pin down' the particles that act erratically during the simulation
C. use an nDynamics solver to control the simulation
D. use rigid bodies and converts them to soft bodies.